Most individuals do not think that they have experienced any trauma in life, believing that trauma is a big issue or experience. However, most individuals have experienced multiple traumas and may be in the middle of a trauma currently. Trauma is not just a physical or emotional experience. Trauma can be cognitive, such as an existential crisis, or relational, like a break up or emotionally/physically distant parent. Trauma can be a loss of identity based on an experience, such as an athlete who has lost confidence due to an injury or recent loss.
Brainspotting is a quick and efficient way of processing any trauma whether it is physical, emotional, relational, cognitive or any combination of the four. Brainspotting is a way of targeting one part of a trauma or experience which opens up the whole experience to be processed. A Brainspot is the place on an individual’s field of vision which connects with the emotion or physical sensation that is going to be processed. Once on this spot, it is as though the individual has opened up the file drawer containing all in emotional, physical, and cognitive information about this experience. Once the drawer is open all the aspects of the experience are free to interact in order to process effectively.
Brainspotting has many useful applications beyond healing for trauma. I have used Brainspotting to help individuals process loss and grief. Using Brainspotting, I have helped individuals decrease or eliminate test anxiety, social anxiety, self-harm, disordered eating habits, physical pain, depression, insomnia, specific phobias, hording tendencies, substance use, panic attacks, dissociation, and suicidal ideation. Brainspotting can be used to increase positive habits such as increased performance in sports, performing arts, writing, academics, or hobbies. It can also increase positive emotions or behaviors like confidence, decision making, peace, or hope.
I firmly believe that whatever trauma or negative emotions your story contains, Brainspotting can help bring resolve and hope.